Influential Works

Baur, Austin. "Exploring Cinematic VR: An Analysis of the Tools, Processes, and Storytelling Techniques of Virtual Reality Filmmaking."" Florida State University, July 2016.

Brillhart, Jessica. "In The Blink Of A Mind - Attention.", 5 Feb. 2016. Accessed 5 Sept. 2016.

Naimark, Michael. "VR Cinematography Studies For Google.", 22 Jun 2016, 2016. Accessed 5 Sept. 2016.

Marshall, James. "Guidelines For The New World, narrative drama in VR.", 12 Jun, 2016. Accessed 8 Sept. 2016

Eifler, Emily. "First Forays: Multi-camera Spherical". EleVR. 5 May, 2016.

Hart, Vi. "Spherical Cinemetography 102: Texture". EleVR. 15 Feb, 2016.

Murch, Walter. In the Blink of an Eye: a Perspective on Film Editing. Los Angeles, CA, Silman-James Press, 2001.

Discussed/Referenced Works

The following works have been discussed or referenced and have influenced the paper, but are not directly built on for the work in this thesis.

Aylett, Ruth. “Emergent Narrative, Social Immersion and ‘storification.’” Proceedings of the 1st International Workshop on Narrative and Interactive Learning Environments, 2000, p. 35–44.

Car, Nicholas. "Interactive Storytelling: An oxymoron". Rough Type.

Cavazza, Mark, et al. "Emotional Input for Character-Based Interactive Storytelling." Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems, no. 1, May 2009, p. 313–320.

Coyne, Shawn. The Story Grid: What Good Editors Know. Black Irish Entertainment LLC, 2015.

Craig, Alan, et al. Developing Virtual Reality Applications: Foundations of Effective Design. Morgan Kaufmann. 2009.

Crowther, Bosley. "New Movie Projection Shown Here; Giant Wide Angle Screen Utilized; NOVEL TECHNIQUE IN FILMS UNVEILED." The New York Times. Oct 1, 1952.

Danielewski, Mark Z. House Of Leaves. Pantheon, 2000.

Gilroy, Stephen, Julie Porteous, Fred Charles, and Marc Cavazza. "PINTER: Interactive Storytelling with Physiological Input." Proceedings of the 2012 ACM International Conference on Intelligent User Interfaces (2012): 333-34. Web.

Heilig, Morton. "The Cinema Of The Future". Multimedia: From Wagner to Virtual Reality, edited by Randal Packer and Ken Jordon*, W. W. Norton & Company, 2002. pp. 239-252.

McCloud, Scott. Understanding Comics. Harper Perennial, 1994.

Merlin Goodbrey, Daniel. "From Comic To Hypercomic".

Naimark, Michael. "VR Interactivity"., 17 Oct 2016, 2016. Accessed 4 Nov. 2016.

O’Brien, Sarah A. “Developer on VR Sexual Assault: ‘My Heart Sank.’” CNN, 26 Oct. 2016,

Pausch, Randy, et al. "Disney's Aladdin: First Steps Toward Storytelling in Virtual Reality." Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques. SIGGRAPH '96. 1996.

Pownall, David. Sound Theater. Oberon Masters, 2011.

Schell, Jesse. The Art Of Game Design. CRC Press, 2015.

Swartjes, Ivo, and Mariet Theune. The Virtual Storyteller: Story Generation by Simulation.

Tremblay, Paul. The Harlequin & The Train: A Novella. Necropolitan Press, 2009.

Vi Hart, Andrea Hawksley, Henry Segerman and Marc ten Bosch. "Hypernom: Mapping VR Headset Orientation to S^3". Proceedings of Bridges 2015: Mathematics, Music, Art, Architecture, Culture (2015): 387–390.


The following are links to various videos that have been referenced.

360 Films

Other Works